The Need for Speed
The Need for Speed (3DO, 1994) has an open-source reimplementation, OpenNFS/OpenNFS, and 3 other public projects, including a static recompilation. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Projects
An attempt to recreate the classic Need for Speed Games (1-6), unpacking their original data files into a modern, scratch built engine.
version v0.3 (prerelease); completeness: wip ('Early in development, current features include:'); Active
Remake of the original EA Need for Speed 1 using c# and Monogame
Semi-playable; halted ()
NFS Recompiled PlayStation Vita port with VitaSDK, VitaGL, controls, and installation guide
Benchmark environment for evaluating vision-language models (VLMs) on popular video games!
Included in VideoGameBench test split (2025)
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
More on 3DO
Found via SubmitGame/awesome-decomp-games, opennfs.com, madpai/game-decomp-compendium/blob/main/skills/g, osgameclones.com/, en.wikipedia.org/wiki/List_of_game_engine_recrea
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.