3DS3DS · 2011 · action-adventure
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Ocarina of Time 3D (3DS, 2011) has a static recompilation, coccofresco/TriAevum, and 4 other public projects, including a matching decompilation and a decompilation.
Data checked 2026-10-12 · unbaked registry
Projects
Experimental native PC recompilation runtime for Ocarina of Time 3D. Windows x64, NRI/Vulkan, single-screen UI and ROM-only setup.
Experimental alpha (v0.6.0-alpha.3b Sep 2026; alpha.3/3b withdrawn as broken); early game tested; 60/90 fps interpolation over 30 Hz logic; save states
Decompilation of The Legend of Zelda: Ocarina of Time 3D
WIP, USA v0/v1; builds matching oot3d.axf/code.bin (md5 check), romfs rebuild TBD; no public % (history in gamestabled/oot3d_before_public)
Ship of Harkinian + 2ship2harkinian with 3DS graphics
WIP: N64 decomp game logic as spine with 3DS remakes' models, animations, scene geometry, collision, cameras and lighting loaded from 3DS ROMs
A partial Ocarina of Time 3DS Decompilation (Proof of Concept)
Partial proof-of-concept from 2020; superseded by zeldaret/oot3d
Reverse-engineering / decomp lab for Zelda: Ocarina of Time 3D (3DS) — Azahar oracle (headless RAM/screenshot/input scripting) + RAM map. Ground truth for SoH3D.
What you need
You need your own copy of the game: these projects ship code only.
More on 3DS
Found via decompbuddy.com/games/the-legend-of-zelda-ocarin, gamestabled/oot3d_before_public, retroreversing.com/source-code/decompiled-retail, SomeoneIsWorking/oot3d-decomp, SomeoneIsWorking/mm3d-decomp
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.