StarCraft II
StarCraft II (PC, 2010) has no public decompilation, recompilation or source release yet; it is listed as a candidate for agent-driven reverse engineering.
Data checked 2026-10-12 · unbaked registry
Projects
StarCraft II Learning Environment
Official DeepMind/Blizzard SC2 Learning Environment; Linux headless binaries from Blizzard
An artificial intelligence platform for the StarCraft II with large-scale distributed training and grand-master agents.
(2025-03)
SMAC: The StarCraft Multi-Agent Challenge
Standard MARL benchmark on SC2 micro; SMACv2 at oxwhirl/smacv2
TextStarCraft2,a pure language env which support llms play starcraft2
Pure-language SC2 env for LLMs
Standard MARL benchmark; inactive since 2024
LLM-PySC2 is NKAI Decision Team and NUDT Decision Team's Python component of the StarCraft II LLM Decision Environment. It exposes Deepmind's PySC2 Learning Environment API as a Python LLM Environmen…
NeurIPS 2025 poster; 2025-04
Anonymous review repository for arXiv 2606.04202 (natural-language observations, actions and communication over SMACv2). The link may be temporary.
A StarCraft II bot api client library for Python 3
Active bot API client
One of Orak's 12 games (2025)
DSGBench is a game benchmark designed to evaluate LLM agents across diverse, dynamic environments, including games like StarCraft II and Werewolf. It tests agents' abilities in decision-making, strat…
arXiv 2503.06047; 2026-05
A LLM Benchmark and Agent for StarCraft II
Small (2026-05)
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
More on PC
Found via oxwhirl/smac, bold-lab-ai/JaxMARL, git-disl/awesome-LLM-game-agent-papers, arxiv.org/abs/2606.04202, arxiv.org/abs/2503.06047
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.