Star Trek: Voyager - Elite Force
Star Trek: Voyager - Elite Force (PC, 2000) has a partial official source release, clover-moe/lilium-voyager, and 5 other public projects, including an open-source reimplementation and a source port.
Data checked 2026-10-13 · unbaked registry
Projects
An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer).
Wikipedia: source-available (non-OSI license and/or partial SDK code); source released 2000 by/for Raven Software. Game code distributed with the official GDK. Holomatch multiplayer independently ported to ioquake3.
Source port of the singleplayer of Star Trek: Voyager - Elite Force
development sporadic; status playable; Source port of the singleplayer of Star Trek: Voyager - Elite Force. Focuses on bugfixes and speedrunning.
A modifaction of ioEF with increased limits for RPG-X2, now including the gamecode
development halted; status playable
Android single-player port of Star Trek: Voyager - Elite Force (idTech3/Quake3e, Vulkan).
status beta
Star Trek: Voyager - Elite Force Holomatch for Android (Vulkan renderer, touch controls, gamepad)
status beta
development complete; status playable
What you need
You need your own copy of the game: these projects ship code only.
More on PC
Found via en.wikipedia.org/wiki/List_of_commercial_video_g, osgameclones.com/, kymie131.github.io/openportsgames/api/ports.json
GitHub data checked 2026-10-13. Notes are summaries from the research pass; the project pages are the authority.