unbaked
4,526 games · 8,274 projectsupdated 2026-10-12

Code links only. Bring your own copy of the game. Rules

PCPC · 2003 · RTS

Rise of Nations

Rise of Nations (PC, 2003) has a decompilation, StackAndPointer/Rise-of-Nations-Decomp, and 2 other public projects, including an open-source reimplementation. An agent environment already wraps it.

Every linked repository here is new and has little community signal yet. Read the code before running anything it offers for download.

Projects

DecompIDA Pro / Hex-Rays output + PDB Insight types, split into project tree2 starspushed 2026-07-14no license

Rise of Nations Decomp

Raw Hex-Rays dump organized (not buildable)

ReimplementationRust deterministic simulation; browser client; fidelity checks vs ret…2 starspushed 2026-10-04GPL-3.0 license

Descent of Nations: opne source re-implementation of Rise of Nations for learning gyms

Substantial engine/toolchain; browser integration build; not a finished release

attritionnew, unvetted
ReimplementationRust, integer-only headless sim diffed frame-by-frame against the ori…0 starspushed 2026-10-11Apache-2.0 license

Deterministic ground-up reimplementation of Rise of Nations (2003) in Rust — simulation first, art last.

13 mechanics in (economy, combat, tech tree, pathfinder, AI incl. scripted opening); two scored human-vs-AI captures run in lockstep for 24,000 frames (~27 min)

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

  • emberian/don (explicitly built as 'the reference environment for training and evaluating serious RTS agents')

More on PC

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.