Rise of Nations
Rise of Nations (PC, 2003) has a decompilation, StackAndPointer/Rise-of-Nations-Decomp, and 2 other public projects, including an open-source reimplementation. An agent environment already wraps it.
Data checked 2026-10-12 · unbaked registry
Every linked repository here is new and has little community signal yet. Read the code before running anything it offers for download.
Projects
Rise of Nations Decomp
Raw Hex-Rays dump organized (not buildable)
Descent of Nations: opne source re-implementation of Rise of Nations for learning gyms
Substantial engine/toolchain; browser integration build; not a finished release
Deterministic ground-up reimplementation of Rise of Nations (2003) in Rust — simulation first, art last.
13 mechanics in (economy, combat, tech tree, pathfinder, AI incl. scripted opening); two scored human-vs-AI captures run in lockstep for 24,000 frames (~27 min)
What you need
You need your own copy of the game: these projects ship code only.
Agent environments
- emberian/don (explicitly built as 'the reference environment for training and evaluating serious RTS agents')
More on PC
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.