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PCPC · 1999 · Turn-based strategy

Heroes of Might and Magic III

Heroes of Might and Magic III (PC, 1999) has an open-source reimplementation, vcmi/vcmi, and 4 other public projects, including a matching decompilation. An agent environment already wraps it.

Projects

ReimplementationC++, CMake, Qt5,937 starspushed 2026-10-12GPL-2.0 licenserelease 1.7.5

Open-source engine for Heroes of Might and Magic III

Mature; full game + mods; client/server architecture

ReimplementationC++/Qt75 starspushed 2026-08-29MIT licenserelease 0.3.1

FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.

Alternative engine (battle-focused), sporadic

Agent environmentPython + VCMI C++37 starspushed 2026-10-07Apache-2.0 licenserelease v2.0

Machine-learning models for VCMI (Heroes of Might and Magic III).

Gymnasium env + trained models for HoMM3 battles via VCMI (active 2026)

Matching decompMSVC 6.0 SP3 under Wine17 starspushed 2026-10-12CC0-1.0 licenserelease toolchain-vc6-sp3

Matching decompilation of Heroes of Might and Magic III

98.95% weighted match (4,542/4,785 functions exact) of HEROES3.EXE Complete (2026-10)

OmniAInew, unvetted
Agent environmentC++0 starspushed 2026-09-27GPL-2.0 licenserelease v0.1.0

An adventure-map AI for VCMI 1.7.5, the open-source Heroes of Might and Magic III engine. It scores the map, prices guards before fighting, recruits, builds and explores; battles stay with VCMI's Bat…

Adventure-map AI for VCMI 1.7.5 (2026)

What you need

You need your own copy of the game: these projects ship code only.

Agent environments

More on PC

Found via vcmi-mods/mmai

GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.