PS4PS4 · 2015 · action RPG (soulslike)
Bloodborne
4 projects: matching decomp, static recomp, native port.
Projects
Experimental, playable on Linux: boots, loads saves, Hunter's Dream and several Yharnam areas played with sound/gamepad/saving; full playthrough unverified; requires v1.09 (CUSA00900/CUSA03173). Built with heavy AI (Claude) assistance per…
Definitive Bloodborne PC Experience
version v0.2.16 (latest); completeness: playable ('The game is playable on Windows and Linux: the world, its bosses and online sessions.'); Steam Deck: works
A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game's code rewritten as readable C++, one verified function at a time. The game doesn't run on it yet; 21 functions verified…
A static recompiler for Bloodborne (PS4): turns your own copy of the game's code into native C. With bbcpu, an x86-64 interpreter and arm64 translator.
All 241,821 game functions generated (98.8% of instructions as plain C) and the game runs on them; current work is speed; macOS Apple Silicon app (bloodborne-mac). Requires CUSA03173 v1.09
What you need
You need your own copy of the game: these projects ship code only.
More on PS4
Found via dsogaming.com/?p=197519, steamdeckhq.com/?p=57564, destructoid.com/the-bloodborne-pc-port-is-almost, tanookistudios.com/decomp-buddy/catalog.json, search?type=repositories&q=%22decompilation+of%2
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.