Babylonian Twins
Babylonian Twins (Amiga, 1993) has an AI-assisted decompilation.
Data checked 2026-10-12 · unbaked registry
Projects
Babylonian Twins Godot port
AI-assisted decompLLM reading the original 68000 assembly; Godot engine
Blog post (Sep 2026) by original developers describing an LLM-assisted port to Godot
What you need
Check each project for what game data it needs. Code here is linked, never game files.
More on Amiga
GameMethodYearStarsLast push
AMIAnother WorldMatching decompReimplementation+219919192026-10-11AMICannon FodderReimplementation19936052026-10-04AMIAmbermoonSource releaseReimplementation19935402026-10-06AMIThe SettlersReimplementation19933392026-10-12AMIPinball FantasiesSource releaseReimplementation+119921742026-10-12AMIStunt Car RacerSource releaseReimplementation+119891072026-10-11AMIGloomSource releaseReimplementation+119951052026-08-29AMILionheartReimplementation1993862026-08-13Found via babyloniantwins.com/blog/porting-a-1993-amiga-ga
GitHub data checked 2026-10-12. Notes are summaries from the research pass; the project pages are the authority.