{"slug":"the-order-1886","title":"The Order: 1886","platform":"PS4","year":2015,"methods":["Runtime port"],"toolchains":[],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":7,"last_push":"2026-10-18","runs_on":["Windows","Linux"],"matched_code_percent":null,"url":"https://unbaked.games/games/the-order-1886/","json":"https://unbaked.games/api/games/the-order-1886.json","genre":"third-person shooter","linux":true,"game_data":"own copy required","projects":[{"name":"Order1886-PC","url":"https://github.com/lxnis/Order1886-PC","methods":["Runtime port"],"toolchain":"bbport loader (SacredFire / CTR-NitroFueled-PC lineage), Vulkan","stars":7,"last_push":"2026-10-18","runs_on":["Windows","Linux"],"license":"GPL-2.0","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Experimental native Windows port of The Order: 1886 (PS4, CUSA00035 v01.02). Own game dump required, no game files included. GPL-2.0-or-later.","notes":"An experimental native port of The Order: 1886 (PS4, CUSA00035 v01.02): the game's own x86-64 code runs on the CPU over the bbport loader, with graphics through Vulkan. Per the README, menus, gameplay and cutscenes run, with first-time shader stalls and QTEs that fail at 60 FPS. Release v0.2 (October 18, 2026) has a Windows build and a Linux AppImage. Players supply their own decrypted dump. Commits are co-authored by Claude.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}