{"slug":"the-legend-of-zelda-a-link-between-worlds","title":"The Legend of Zelda: A Link Between Worlds","platform":"3DS","year":2013,"methods":["AI-assisted decomp"],"toolchains":[],"has_public_code":true,"native_build":false,"agent_environment":false,"stars":10,"last_push":"2026-10-15","runs_on":[],"matched_code_percent":null,"url":"https://unbaked.games/games/the-legend-of-zelda-a-link-between-worlds/","json":"https://unbaked.games/api/games/the-legend-of-zelda-a-link-between-worlds.json","genre":"action-adventure","linux":false,"game_data":"own copy required","projects":[{"name":"albw-decomp-ai","url":"https://github.com/7akeem0/albw-decomp-ai","methods":["AI-assisted decomp"],"toolchain":"armcc 4.1 build 1049 (not distributed), Python, capstone","stars":10,"last_push":"2026-10-15","runs_on":[],"license":"none","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Matching decompilation of The Legend of Zelda: A Link Between Worlds (3DS, USA) - work in progress, 63.7% of functions matched byte-exact","notes":"Unfinished matching decompilation of the USA release: 16,544 of 25,986 functions (63.7%) have C/C++ source that compiles to the original bytes, 882 of them only with a listed hack, per the README. Published so others can continue it; it does not build the whole game. Needs your own decompressed code binary and a licensed armcc 4.1. The README says most sources were written by LLM agents; commits are co-authored by Claude.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}