{"slug":"rhythm-heaven-groove","title":"Rhythm Heaven Groove","platform":"Switch","year":2026,"methods":["Runtime port"],"toolchains":[],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":3,"last_push":"2026-10-21","runs_on":[],"matched_code_percent":null,"url":"https://unbaked.games/games/rhythm-heaven-groove/","json":"https://unbaked.games/api/games/rhythm-heaven-groove.json","genre":"rhythm","linux":false,"game_data":"own copy required","projects":[{"name":"rtg-mobile","url":"https://github.com/WangTingYeYe/rtg-mobile","methods":["Runtime port"],"toolchain":"AArch64 module rewriter, host runtime from d2r-mobile, NVN on Vulkan…","stars":3,"last_push":"2026-10-21","runs_on":[],"license":"MIT","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Experimental Android ARM64 port of Rhythm Tengoku. Source code only; no game assets included.","notes":"Experimental Android arm64 compatibility layer for the Switch game, which the README calls Rhythm Tengoku: the game's AArch64 modules are rewritten offline and run natively with host system services, NVN translated to Vulkan, AAudio sound and touch controls. Per the README tested stages run near 60 FPS on some phones; it is a development build without an import wizard. AI-assisted, per its agent files (AGENTS.md, CLAUDE.md).","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}