{"slug":"rampage-total-destruction","title":"Rampage: Total Destruction","platform":"PS2","year":2006,"methods":["Reimplementation"],"toolchains":["PS2Recomp"],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":8,"last_push":"2026-10-25","runs_on":[],"matched_code_percent":null,"url":"https://unbaked.games/games/rampage-total-destruction/","json":"https://unbaked.games/api/games/rampage-total-destruction.json","genre":"action","linux":true,"game_data":"own copy required","projects":[{"name":"RampageRE","url":"https://github.com/jjmhalew/RampageRE","methods":["Reimplementation"],"toolchain":"C, SDL2; PS2Recomp for the reference build","stars":8,"last_push":"2026-10-25","runs_on":[],"license":"GPL-3.0","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"A native PC / Android / Linux / Switch / Steam Deck port of Rampage: Total Destruction (PS2)","notes":"Native port of the PS2 game, which its README calls playable from start to end on Windows: the front end, the campaign's seven cities with their challenges and bosses, the other modes, and one to four players. It reimplements the game's formats and systems in C, checked against a full static recompilation of the PS2 executable made with PS2Recomp, which the README keeps as the reference (that build runs the front end and the first city). Builds for Windows and Linux, plus Switch homebrew and Android, which the README says are not yet tried on real hardware. Needs your own disc (Europe SLES-53…","agent_environment":null,"progress":null}],"checked":"2026-10-25","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}