{"slug":"pirates-of-the-caribbean-at-world-s-end","title":"Pirates of the Caribbean: At World's End","platform":"Xbox 360","year":2007,"methods":["Static recomp"],"toolchains":["ReXGlue / XenonRecomp"],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":3,"last_push":"2026-10-21","runs_on":["Windows"],"matched_code_percent":null,"url":"https://unbaked.games/games/pirates-of-the-caribbean-at-world-s-end/","json":"https://unbaked.games/api/games/pirates-of-the-caribbean-at-world-s-end.json","genre":"action-adventure","linux":false,"game_data":"own copy required","projects":[{"name":"PiratesAtWorldsEndRecomp","url":"https://github.com/ElGuslml/PiratesAtWorldsEndRecomp","methods":["Static recomp"],"toolchain":"ReXGlue SDK (fork), NativeXRenderer (Vulkan)","stars":3,"last_push":"2026-10-21","runs_on":["Windows"],"license":"custom","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Static recompilation of Pirates of the Caribbean: At World's End (Xbox 360) to Windows x64 with ReXGlue.","notes":"v0.1.0 (2026-10-15): a static recompilation of the Xbox 360 game to native Windows with ReXGlue, drawn by the author's NativeXRenderer on Vulkan, with ReXGlue's Xenos path as a fallback. Adds a 60 FPS option, wide screens, SMAA, FXAA or DLAA and fixes for script errors. Per the README the first levels were played without problems and later levels are untested. Reads your own extracted game files. The README says it was made with AI help.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}