{"slug":"need-for-speed-underground-2-pc","title":"Need for Speed: Underground 2","platform":"PC","year":2004,"methods":["Matching decomp","Static recomp","Reimplementation"],"toolchains":["xboxrecomp","pcrecomp","decomp-toolkit"],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":272,"last_push":"2026-10-25","runs_on":["Windows","macOS","Linux","Android","Switch"],"matched_code_percent":null,"url":"https://unbaked.games/games/need-for-speed-underground-2-pc/","json":"https://unbaked.games/api/games/need-for-speed-underground-2-pc.json","genre":"street racing","linux":true,"game_data":"own copy required","projects":[{"name":"nfsu2-recompiled","url":"https://github.com/codepdbh/nfsu2-recompiled","methods":["Static recomp"],"toolchain":"enhanced pcrecomp fork; SPEED2.EXE x86-32 -> C; MSVC x86 host + Andro…","stars":272,"last_push":"2026-10-23","runs_on":["Android"],"license":"none","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.","notes":"'Playable race prototype': races vs AI and garage run natively on Windows x86 and Android ARM64","agent_environment":null,"progress":null},{"name":"nfsu2-sw","url":"https://github.com/antoxa2584x/nfsu2-sw","methods":["Static recomp"],"toolchain":"xboxrecomp (vendored), C, SDL2, Vulkan/OpenGL","stars":173,"last_push":"2026-10-20","runs_on":["Switch"],"license":"none","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Need For Speed Underground 2 Xbox Original port for Nintendo Switch","notes":"Original Xbox release lifted to C and run natively on Nintendo Switch homebrew and Linux x86_64, with Vulkan or OpenGL renderers; v0.5.9 (2026-10-14). Needs your own extracted Xbox disc. Commits are co-authored by Claude.","agent_environment":null,"progress":null},{"name":"OpenUG2","url":"https://github.com/whoismept/OpenUG2","methods":["Reimplementation"],"toolchain":"from-scratch engine reimplementation","stars":118,"last_push":"2026-10-25","runs_on":["Windows","macOS","Linux"],"license":"custom","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"An open, from-scratch reimplementation of the Need for Speed: Underground 2 engine.","notes":"Active 2026 WIP ()","agent_environment":null,"progress":null},{"name":"nfsu2-decomp","url":"https://github.com/cobanov/nfsu2-decomp","methods":["Matching decomp"],"toolchain":"objdiff-verified matching C++ (GameCube + PC targets); dtk-style work…","stars":11,"last_push":"2026-10-09","runs_on":[],"license":"CC0-1.0","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Educational matching decompilation of Need for Speed: Underground 2 (GameCube + PC), aiming at a native PC port","notes":"Day zero: build system in place, no functions matched yet (README)","agent_environment":null,"progress":null},{"name":"nfsu2-recompiled","url":"https://github.com/Sasky828373/nfsu2-recompiled","methods":["Static recomp"],"toolchain":null,"stars":0,"last_push":"2026-10-08","runs_on":["Windows","Android"],"license":"none","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.","notes":null,"agent_environment":null,"progress":null},{"name":"NFSU2Recomp","url":"https://github.com/TalhaMudo/NFSU2Recomp","methods":["Static recomp"],"toolchain":"own x86-32 to C lifter (Python, capstone), clang, Metal","stars":50,"last_push":"2026-10-26","runs_on":[],"license":"custom","archived":false,"covers_games":null,"general_tool":true,"new_unvetted":false,"description":"Play Need for Speed: Underground 2 natively on Apple Silicon Macs (M1+). Static recompilation of the PC game (x86, Direct3D 9) to ARM64 + Metal: no Wine, CrossOver or emulator; 119 fps vs 10-15 fps u…","notes":"Static recompiler and runtime that turn the PC executable (one exact SPEED2.EXE build) into a native ARM64 macOS app: x86 code is lifted to C, Direct3D 9 goes to Metal and DirectSound to CoreAudio. Per the README the game boots and races are playable with sound; videos are skipped and there is no gamepad support. A release app was published on 2026-10-19. The README says it was developed with Claude Code.","agent_environment":null,"progress":null}],"checked":"2026-10-26","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}