{"slug":"killzone-liberation","title":"Killzone: Liberation","platform":"PSP","year":2006,"methods":["Static recomp"],"toolchains":[],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":7,"last_push":"2026-10-21","runs_on":["Windows"],"matched_code_percent":null,"url":"https://unbaked.games/games/killzone-liberation/","json":"https://unbaked.games/api/games/killzone-liberation.json","genre":"third-person shooter","linux":false,"game_data":"own copy required","projects":[{"name":"Killzone: Liberation Recomp","url":"https://github.com/Tzeentchnet/KillzoneLiberation-Recomp","methods":["Static recomp"],"toolchain":"psp-recomp (fork, submodule), Direct3D 12, XAudio2, SDL3","stars":7,"last_push":"2026-10-21","runs_on":["Windows"],"license":"custom","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Static recompilation of Killzone: Liberation (PSP) to native Windows / Direct3D 12. Bring your own ISO.","notes":"Source-only static recompilation of Killzone: Liberation v1.20 (UCUS-98646) to native Windows: the Allegrex module is translated to C and linked with a game-specific HLE runtime, a Direct3D 12 renderer, XAudio2 audio and Media Foundation movies. Per the README boot, menus, the Chapter 1 presentation, the tutorial and Mission 1 have been completed; later chapters remain to be validated. It accepts only a v1.20 disc image with a decrypted program module, which its notes say is a community-distributed image, not the retail disc. Commits are co-authored by GitHub Copilot.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}