{"slug":"gitaroo-man","title":"Gitaroo Man","platform":"PS2","year":2001,"methods":["Reimplementation"],"toolchains":[],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":3,"last_push":"2026-10-20","runs_on":["Windows"],"matched_code_percent":null,"url":"https://unbaked.games/games/gitaroo-man/","json":"https://unbaked.games/api/games/gitaroo-man.json","genre":"Rhythm","linux":false,"game_data":"own copy required","projects":[{"name":"PIKO Runtime","url":"https://github.com/HikikoMarmy/Piko-Runtime","methods":["Reimplementation"],"toolchain":"C++, SDL3, OpenGL, Dear ImGui","stars":3,"last_push":"2026-10-20","runs_on":["Windows"],"license":"AGPL-3.0","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"A native reimplementation of the Gitaroo Man game engine for Windows","notes":"Native Windows reimplementation of the Gitaroo Man engine, developed through reverse engineering, that also supports the extra content of Gitaroo Man Lives! (PSP). On first launch it imports data from the player's own PS2 ISO, and optionally the PSP ISO. Version 0.1.0-beta (2026-10-11); later commits add options such as auto aim and right-to-left languages.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}