{"slug":"destruction-derby-64","title":"Destruction Derby 64","platform":"N64","year":1999,"methods":["AI-assisted decomp"],"toolchains":["splat"],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":13,"last_push":"2026-10-21","runs_on":["Windows","Linux"],"matched_code_percent":null,"url":"https://unbaked.games/games/destruction-derby-64/","json":"https://unbaked.games/api/games/destruction-derby-64.json","genre":"vehicular combat","linux":true,"game_data":"own copy required","projects":[{"name":"DD64","url":"https://github.com/murkantor/Destruction-Decomp-64","methods":["AI-assisted decomp"],"toolchain":"KMC GCC 2.7.2, splat, m2c, decomp-permuter","stars":13,"last_push":"2026-10-21","runs_on":["Windows","Linux"],"license":"none","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"A Claude Opus 5.5 100% Hands Off \"Decompile This Rom\" experiment.","notes":"A matching decompilation of Destruction Derby 64 (USA): the build turns C and assembly back into a byte-identical ROM, with all game code in C (1,510 of 1,548 functions) and cleanup ongoing outside src/auto/. Some names and IDs come from a prototype ROM. A PC port is on the port-pc branch; release 0.0.2 (October 21, 2026) has Windows and Linux builds. The README says Claude did the work hands-off as an experiment.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}