{"slug":"chaos-rings","title":"Chaos Rings","platform":"Mobile","year":2010,"methods":["Reimplementation"],"toolchains":[],"has_public_code":true,"native_build":true,"agent_environment":false,"stars":7,"last_push":"2026-10-20","runs_on":["Windows","macOS","Linux","Android"],"matched_code_percent":null,"url":"https://unbaked.games/games/chaos-rings/","json":"https://unbaked.games/api/games/chaos-rings.json","genre":"RPG","linux":true,"game_data":"own copy required","projects":[{"name":"CR1:U","url":"https://github.com/DuIslingr/CR1-U","methods":["Reimplementation"],"toolchain":"C++17, SDL3, Vulkan or OpenGL","stars":7,"last_push":"2026-10-20","runs_on":["Windows","macOS","Linux","Android"],"license":"GPL-2.0","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"CR1:U - a from-scratch reimplementation of Chaos Rings (iPad HD 1.0.1, iPhone 2.2.0, PS Vita). Bring your own copy; no game data included.","notes":"v0.2.1 (2026-10-20): a from-scratch engine for Chaos Rings, reverse-engineered from the iPad's Chaos Rings HD 1.0.1, that loads your own iOS, Android or PS Vita copy at runtime and can combine them (Vita voices and music, Android textures). Adds optional HD textures upscaled by the player. Builds for Windows, Linux, macOS and Android. Commits are co-authored by Claude.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}