{"slug":"alien-trilogy","title":"Alien Trilogy","platform":"PS1","year":1996,"methods":["AI-assisted decomp"],"toolchains":[],"has_public_code":true,"native_build":false,"agent_environment":false,"stars":6,"last_push":"2026-10-17","runs_on":[],"matched_code_percent":null,"url":"https://unbaked.games/games/alien-trilogy/","json":"https://unbaked.games/api/games/alien-trilogy.json","genre":"first-person shooter","linux":false,"game_data":"own copy required","projects":[{"name":"alien-trilogy-decomp","url":"https://github.com/lemiur/alien-trilogy-decomp","methods":["AI-assisted decomp"],"toolchain":"PsyQ GCC 2.5.7 (CC1PSX) -O2 -G8, ASPSX 2.34","stars":6,"last_push":"2026-10-17","runs_on":[],"license":"custom","archived":false,"covers_games":null,"general_tool":false,"new_unvetted":false,"description":"Matching decompilation of Alien Trilogy (PS1, SLUS_000.07)","notes":"A matching decompilation of Alien Trilogy for the PlayStation (USA, SLUS_000.07), built with the original PsyQ compiler and flags. Per its byte gate, about 49% of the executable now compiles from reconstructed C (645 functions); the GTE renderer stays as annotated assembly and the Sony libraries are identified. There is no playable port yet. The README says it was made with heavy AI help.","agent_environment":null,"progress":null}],"checked":"2026-10-21","rules":"Code links only. Every project needs your own copy of the game; nothing here is game data."}